That is only part of the problem. The main problem is the player's own mentality. Class system is a really poor way to take the game because it starts to limit down on the player's choices and this creates a set of its own problems, the most obvious being a generic MMO itself with class based jobs. They are handling it better now through the direction of Skill Specialization upon on the weapon you choose to use now, which in a way is a lot better than plain old class based systems. And Ironically, this type of usage is introduce from G1. I see in the future there will be more specialized skill for specialized weapons, such as Scythe limiting the usage of windmill, but giving you another skill to compensate for it.Patchy wrote:QFT. And this is probably the direction Mabinogi will continue to go.Yoorah wrote:Mabi kinda lost its point when it became less about fighting tactics and more about stat/skill whoring. To me, anyway.
And I wouldn't blame any particular director for this. It's a flaw in Mabinogi's base design, as a result of the unorganized, or rather, non-existent skill set organization. Skill sprawl, if you will. They tried to reverse this fail with the restricted classes, but people raged, the devs caved and now we're back in square #1 of the problem. >_o
So the more salient question is: Despite all those flaws in Mabinogi, why do you still play it?
As for dungeon, in the shorter period of time you probably would only see different levels added. As for new dungeons, probably have to look until the end of C4, and that's where the new things/system will start to flow in. As far as C4 is concerned, it is mostly cleaning up the messes left by C3's team in my opinion, that is to say they aren't making some messes themselves.
And a reason to play the game is simple, there are like no game like this. This is like a bastardized game encompassing a wide range of different other games, yea I said that. There is no limit to this game, and every new chapter the new team just give a certain finger to the previous team and start working on their new things. The more correct way of viewing is why not play a game that is flawed, but why do you want to play a game. I can choose to relax and just rent a farm and get gold, or I can go to a dungeon if I feel want to, it is to my liking. The main problem itself of this game is not the game, is the game's players. And boredom arise from one not being able to manage their own time and unfortunately most people can't manage their own time. Because this is what this game is about, being able to manage you freedom.
As for the stat grinding, I view it as human nature. Given the ability to be anything you can be, mostly likely humans will want to play role of being a GOD, that's the driving force behind it. I don't think is wrong, but I don't think it the right way to play the game. Personally, I think the NA player base community has a fundamental problem itself, which is why you won't see me in anywhere else but here +_+! I am your local sunshine! (well okay I lied a little, there is another place I go, but that place is pretty dead now).