Re-Edited Skill information:
Knuckle Mastery [Knuckle Mastery]
- Increase Melee Attack/Balance When using knuckles.
Rank 1
157 APs, Will +19.
Knuckle Damage +20, Min Damage+10, Balance +10.
*Chain Mastery [Chain Mastery]
-Increase Chaining Attack Damage and Lower Cool-down
-When equipping Heavy Armor cannot using 3 chain combos (Dash Punch(1) -> Screw Uppercut(2) -> Drop Kick(3)), after certain rank can use the chain 3 combo skills, but will receive damage penalty (This only applies to human and elves).
Rank 1
148 APs, Will +44, Str +10.
Human Chain Damage +30%, Cool-down -10%
Elves Chain Damage +20%, Cool-down -10%
Giant Chain Damage +40%, Cool-down -20%
*Back Step [Tumble]
- Allow user to keep distance with target after combat
Rank 1
176 APs, Dex +18.
Leap back distance 9m, speed +30%. (Human / Elf)
Leap back distance 10m, speed +30%. (Giant)
*Chain : Dash Punch (1) [Chain: Charging Strike]
-Instant move close to target and dealt damage
-Ignore protection for Critical Hit.
Rank 1
122 APs, Will +9, Stamina +18.
400% Damage, Closing distance 700.
*Chain : Charging Fist (1) [Chain: Focused Fist]
-Focus strength on to fist and move close to target and deal damage
-When attacking without considering enemy direction will cause it to MISS.
-Ignore protection for Critical Hit.
-Full Charge 1.75x Damage, distance +150.
Rank 1
122 APs, Will +9
400% Damage, Closing distance 700.
*Chain : Screw Uppercut (2) [Chain: Spinning Uppercut]
-Give enemy strong damage with an uppercut.
-Have chance to reduce enemy defense and protection for a short period.
-Cannot reduce enemy with 85+ protection
Rank 1
180 APs, Will +17, HP +10.
Damage 600%, 80% chance reduced enemy defense 30, protection 10, for 60 seconds.
*Chain : Somersault (2) [Chain: Somersault Kick]
-Use a triple kick on target and last hit will attack target head, causing magic and alchemy unusable in a short period of time.
Rank 1
180 APs, Will +17.
Damage 700%, 80% chance to seal target magic/alchemy skill for 40 seconds.
*Chain : Drop Kick (3) [Chain: Drop Kick]
-Kick skill with whole body flying in action. Will cause surrounding enemy to be kicked in air as well.
263 APs, Will +16, Stamina +13.
800% Damage, Area Effect.
*Chain : Pounding (3) [Chain: Pummel]
-Leaping on to helpless enemy dealing consecutive damages.
-Splash Dmg 240%
270 APs, Will +19.
900% Damage, Increased Number of Max Hits to 20.
*Self Medication [Respite]
-Use your spiritual powers to heal HP and Stamina. After using it will reduce HP MP and Stamina if using magic and alchemy right afterwards.
290 APs, HP +15, Stamina +20.
Heal 15HP, 15Stamina per second for 5 seconds. Enters Recover Mode, while using mag/alchemy attacks (including heal magic) during recover condition, HP MP and Stamina will reduce.
95% Recover from Poison at Rank 1
*HP/MP/Stamina -25% when using magic/alchemy recovery condition, exit recovery state after reduction.
Master Title % is multiplicative, e.g: Charge Strike Master = 400% * 130% = 520%