Yes, that's why I mentioned it.radionoise wrote:It's already fixed in KR.
[G16S2] Update Overview
Re: [G16S2] Update Overview
Re: [G16S2] Update Overview
I hope they realize that actually nicely balances out the races smashes and keep it. qq
Re: [G16S2] Update Overview
Fixed as in... it's supposed to say 550% or it's supposed to do 500%?Soluna wrote:This has been marked as a bug, expect it to be fixed in future patches.Soluna wrote: Regarding this change, this is what is in NA now.
Yes, despite the fact it still say 500% for human r1 Smash it is indeed 550%.
Re: [G16S2] Update Overview
Fixed as in it's supposed to do 500%.Ikkisuki wrote:Fixed as in... it's supposed to say 550% or it's supposed to do 500%?Soluna wrote:This has been marked as a bug, expect it to be fixed in future patches.Soluna wrote: Regarding this change, this is what is in NA now.
Yes, despite the fact it still say 500% for human r1 Smash it is indeed 550%.
Bugged version (what we have):
<SkillLevelDetail Feature="gfCombatSystemRenewal" SkillLevel="15" CharacterPrepareTime="0" PrepareTime="2000" Cooltime="3000" ... Var1="550" ...
Fixed version (what is in KR now):
<SkillLevelDetail Feature="gfCombatSystemRenewal" SkillLevel="15" CharacterPrepareTime="0" PrepareTime="2000" Cooltime="3000" ... Var1="500" ...