Re: [G17S2] String of Destiny: Puppet Master
Posted: Fri Oct 26, 2012 9:24 pm
Well, I'm fairly underwhelmed.
Nothing the puppets do come together as any sort of coherent style, they all get fairly ridiculous cooldowns, and most of them don't even target right. Blah.
Doesn't help that Rising Action doesn't actually activate before you get hit, and the load time on Crisis makes it next to useless for intercepting multiaggro.
On top of all that junk, they expect you to be able to press control AND shift AND the F1-F12 keys all at the same time. How the heck am I supposed to position anything without shift?
With so many skills on cooldowns that don't generally even link into each other, and the constant need to shuffle my active puppet, it's not like I can just keep to the keys on the left side, no, I need my bolt magic and stuff, man.
Bonus: Needs special feathers and special potions, neither of which I want to bother with, ever. Get enough of that crap being a mage and having an alchemist alt.
Sorry, just needed somewhere to vent. >_>
Nothing the puppets do come together as any sort of coherent style, they all get fairly ridiculous cooldowns, and most of them don't even target right. Blah.
Doesn't help that Rising Action doesn't actually activate before you get hit, and the load time on Crisis makes it next to useless for intercepting multiaggro.
On top of all that junk, they expect you to be able to press control AND shift AND the F1-F12 keys all at the same time. How the heck am I supposed to position anything without shift?
With so many skills on cooldowns that don't generally even link into each other, and the constant need to shuffle my active puppet, it's not like I can just keep to the keys on the left side, no, I need my bolt magic and stuff, man.
Bonus: Needs special feathers and special potions, neither of which I want to bother with, ever. Get enough of that crap being a mage and having an alchemist alt.
Sorry, just needed somewhere to vent. >_>