Neat, that's giving me a range of 144.6~173.6 from int/str alone.
I feel like I will like these guns. xd
[Testing] Dual Gun Talent
[Testing] Dual Gun Talent
I wonder when this class is going to come out in North America!
I can't wait!
I can't wait!
Re: [Testing] Dual Gun Talent
Gun updates are from EP.6 in G18. Assuming G18 comes out this week, you would have to wait another 5 weeks because each week will be 1 EP update, so roughly 2 month time frame.Quinteen wrote:I wonder when this class is going to come out in North America!
Something like that.
Re: [Testing] Dual Gun Talent
Me neither! I HAVE EXCITEMENT!Quinteen wrote:I wonder when this class is going to come out in North America!
I can't wait!
Re: [Testing] Dual Gun Talent
How does Cross Buster work in regards to knockback? I see that its two hits, the kick and then the shot. If they are on the first knockback, will the kick bounce them in place like would normally happen on the second knockback? If you kick them while they are on their second knockback, will they stand up immediately like you'd expect or still be knocked back?
Re: [Testing] Dual Gun Talent
What could be the '"standard" combo with the gunner? Like puppeteer Crisis->Climatic Crash-> any other area/crowd control skill
And is there any difference in wearing a Heavy armor instead of a light one on gunner's stat/skills?
And is there any difference in wearing a Heavy armor instead of a light one on gunner's stat/skills?
Re: [Testing] Dual Gun Talent
Only on secondary benefits to having dex; you will lose some balance, and when we get the update (I totally forget what the timing was on this part), defence ignore. (each 15 dex = ignore 1 defence)Darkertan wrote:And is there any difference in wearing a Heavy armor instead of a light one on gunner's stat/skills?