[Testing] Dual Gun Talent

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Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

Zeo wrote:How difficult is the purple mutant monsters in the Suilen?
Mutant Rabbits aren't too bad but they are aggressive. Mutant Carnivorous Plant can throw Fireballs, didn't play with the Yeti.
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

The 3 accessories you can make with Magic Craft:
Lucky Rabbit's Foot: 0def/0pro, +1~15 Luck (random) 5dura
Drosera: 1Def/1Pro, +0~5Def (random), +0~2Pro (random) 5dura
Purple Heart: 0def/0pro, +1~10Str (random), +1~10Dex (random), +1~10Int (random), +1~10Will (random) 5dura

*Bhafelsepaer Huntress and Hunter is made from Magic Craft, fix'd in OP.
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

uoi100 wrote:Are the guns special upgradable?
No (At least, not "yet")
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

Updated Skill effect/AP:
Dual Gun Mastery - Damage 200%, +30 dmg 6% Crit, 165 AP
Reload - Full reload the ammo for the gun, 103 AP
Closer - Move close to target and shoot, Damage 200%, 1100 distance, 208 AP
Far Away -Shot the enemy and propel back by the recoil, Damage 250%, 500 distance, 184 AP
Cross (X) Buster - Kick up enemy and shoot it, Damage 500%, 300 distance, 231 AP
Shooting Rush - Leap forward and rapid fire at the area, Damage 500%, 1100 distance, 225 AP
Bullet Storm - Massive fire at an area, Damage 100% * Number of Target, 1000 distance, 290 AP
Frenzy - Reset All Skill currently in cool down, Attack speed increase, Infinite Ammo, All hit turn to critical hit, 135 AP

Practice Magic Bullet +5 Attack
Magic Bullet +7 Attack
Magic Bullet HD +10 Attack

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Is not Magic Gun if there is no Origin Bullets.
jofdeath

Re: [Testing] Dual Gun Talent

Post by jofdeath »

Soluna wrote:Bullet Storm - Massive fire at an area, Damage 100% * Number of Target, 1100 distance, 290 AP
.
for this, dose that mean in SS with all the mobs all together(i beleave its 16) would that mean its 1600% to everything?
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

jofdeath wrote: for this, dose that mean in SS with all the mobs all together(i beleave its 16) would that mean its 1600% to everything?
Skill have max target at 12 lock on, so it is max at 1200%. And distance is 1000 not 1100, remind me to double check.
jofdeath

Re: [Testing] Dual Gun Talent

Post by jofdeath »

Soluna wrote:
jofdeath wrote: for this, dose that mean in SS with all the mobs all together(i beleave its 16) would that mean its 1600% to everything?
Skill have max target at 12 lock on, so it is max at 1200%. And distance is 1000 not 1100, remind me to double check.
so for the most part the dmg if i where to use 300 max would be 3.6k none crit for that alone, this may be vary rare to do but still that dmg output even for higher mobed areas would be insane

oh and dose shooting rush have a lock on limit to?
Soluna

Re: [Testing] Dual Gun Talent

Post by Soluna »

jofdeath wrote: oh and dose shooting rush have a lock on limit to?
No, I don't believe it does.

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flamegoon

Re: [Testing] Dual Gun Talent

Post by flamegoon »

Soluna wrote:
jofdeath wrote: oh and dose shooting rush have a lock on limit to?
No, I don't believe it does.

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thats hot i like that alot lol
radionoise

Re: [Testing] Dual Gun Talent

Post by radionoise »

Might be wrong and end up wasting your time because lol google translate, but I think bullet storm may work differently than the way you've described it:

http://www.mabinogi.pe.kr/bbs/zboard.ph ... c&no=24485
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