[KR Testing] Spirit Alchemy Cylinders
Re: [KR Testing] G15S4
I can't say because there's no Cake Roll cylinder to test on testing, but I would guess no.Zeo wrote:Question;
Is the Cake Roll cylinder egoable as well?
Re: [KR Testing] G15S4
Roll Cake, not Cake Roll. And what if you accidentally eat your spirit weapon?! D= (Roll Cake Cylinder much like Cookie Wands and Unusual Carrots are edible equipment.)Zeo wrote:Question;
Is the Cake Roll cylinder egoable as well?
Re: [KR Testing] G15S4
Soluna wrote:Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)Kenero wrote:Dunno why they gave a capsule for over rank E golem.
If anything, wouldn't this sort of buff golems now?
Windmill skill description change and training change.
Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B
Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?
Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
Re: [KR Testing] G15S4
From top to bottom, the stats list the increases in fire, earth, wind, and water.Aubog007 wrote:Soluna wrote:Actually, golem's windmill is reduced to rank 6 now (AGAIN...?)Kenero wrote:Dunno why they gave a capsule for over rank E golem.
If anything, wouldn't this sort of buff golems now?
Windmill skill description change and training change.
Str Fire / Int Water / Dex Wind / Will Dura / Luck Earth / Soc
Male Spirit Growth:
B / B / B / C / A / B
Female Spirit Growth:
B / B / A / C / B / B
Spirit cylinder attribute increased
Str 31 give 45% Fire Bonus. (IT WAS 10% in TESTING at 50)
Questions.
Are the other Cylinder Stats heightened as well?
Like Earth Wind Fire >20-40%?
Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
So yes, the other element stats are increased as well.
Re: [KR Testing] G15S4
Aubog007 wrote: Also. Is social really at B level gain? That makes getting social on this 5x faster than other spirit weapons.
Code: Select all
<Ego Type = "15" Npc_Name = "_ego_male_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "B" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_cylinder.dds" />
<Ego Type = "16" Npc_Name = "_ego_female_cylinder" Item_Filter = "(*/weapon/*&*/inverse_transmutator/*) | (*/weapon/*&*/cylinder_turret/*) & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_cylinder.dds" />
Re: [KR Testing] G15S4
We don't have B now, do we?Soluna wrote:All spirit have level B social now... it was you know... the experience enhancing patches? So... is all the same rates (Wiki is outdated).
Re: [KR Testing] G15S4
nandattebayo wrote: We don't have B now, do we?
Code: Select all
<Ego Type = "1" Npc_Name = "_ego_male_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_sword.dds" />
<Ego Type = "2" Npc_Name = "_ego_female_sword" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_sword.dds" />
<Ego Type = "3" Npc_Name = "_ego_male_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_blunt.dds" />
<Ego Type = "4" Npc_Name = "_ego_female_blunt" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_blunt.dds" />
<Ego Type = "5" Npc_Name = "_ego_male_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "C" Int_LevelType = "A" Dex_LevelType = "A" Will_LevelType = "C" Luck_LevelType = "A" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_wand.dds" />
<Ego Type = "6" Npc_Name = "_ego_female_wand" Item_Filter = "*/weapon/* & */wand/* & !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "B" Will_LevelType = "B" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_wand.dds" />
<Ego Type = "7" Npc_Name = "_ego_male_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "A" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "C" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_male_bow.dds" />
<Ego Type = "8" Npc_Name = "_ego_female_bow" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "S" Will_LevelType = "C" Luck_LevelType = "B" Social_LevelType = "B" Icon = "data/gfx/image/EgoWeapon/ICON_EGO_female_bow.dds" />
<Ego Type = "9" Npc_Name = "_ego_eiry" Item_Filter = "*/weapon/*&*/blade/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
<Ego Type = "10" Npc_Name = "_ego_eiry" Item_Filter = "(*/bow01/* | */bow/* | */crossbow/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
<Ego Type = "11" Npc_Name = "_ego_eiry" Item_Filter = "(*/blunt/* | */axe/*) & */weapon/* & !*/not_ego/* " Str_LevelType = "A" Int_LevelType = "C" Dex_LevelType = "C" Will_LevelType = "A" Luck_LevelType = "B" Social_LevelType = "B" />
<Ego Type = "12" Npc_Name = "_ego_eiry" Item_Filter = "*/Lute/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
<Ego Type = "13" Npc_Name = "_ego_eiry" Item_Filter = "*/inverse_transmutator/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
<Ego Type = "14" Npc_Name = "_ego_eiry" Item_Filter = "*/wind/*& !*/not_ego/*" Str_LevelType = "B" Int_LevelType = "B" Dex_LevelType = "C" Will_LevelType = "B" Luck_LevelType = "C" Social_LevelType = "B" />
Re: [KR Testing] G15S4
Well that sucks.Soluna wrote:
I believe it was always B to begin with as long as I could remember... it wasn't until Aubog said that Cylinders have more I went to check for the files and wiki.
Re: [KR Testing] G15S4
I meant from a greater degree than test server was.Pyoori wrote: From top to bottom, the stats list the increases in fire, earth, wind, and water.
So yes, the other element stats are increased as well.